Thanks to everyone who’s been viewing and enjoying all my recent blogs, vlogs and podcasts, even the unexpected blog and vlog from last night. More will be following on all three platforms this weekend and next, then for a few weekends then I will be focusing on getting more out on the blog and podcasts, at least until I can get a few more reviews out there and so I can bring forward some other stuff.
But in this blog _ which is actually planned _ I’m bringing you the last of my Experiments with Adaptive Gaming blogs, for now. If there’s any other bits of equipment you think I should think about trying out, please reach out to me over social media. Someone told me last week how they don’t like seeing the social media places I have on the top of the blog, but if you’d like to follow them, they’re in a couple of my previous blogs, and I mention them in my YouTube videos and podcasts, so if you’d like to follow me on Twitter, Instagram, and Soundcloud, or follow Technology Reviews on Twitter, Instagram and Facebook, and subscribe to the Phoebs Does Technology Reviews YouTube Channel, all the information will be there.
Like the other Experiments with Adaptive Gaming blogs I’ve done, the Manfrotto arm _ and most of the other equipment you use with it _ was loaned to me by Special Effect, a UK charity helping to get disabled people of all ages back into gaming. The Xbox Elite Controller, the Xbox Adaptive Controller, and the yellow switch are the only bits of equipment I actually own.
As the gaming world gets bigger, and the controls in games get even more compiled, it becomes a lot harder for people with disabilities to play games. Many games require you to hold two or more buttons down at the one time, and although Toggle Options have been introduced to help with holding Lt down to act as Accelerate in Racing games, or to help with Aim in Shooters, there are still many games when you need to press one button for jumping, while you move forward with either the left or right stick (depending on what stick you’ve customised the sticks on your controller to act as your main).
This can obviously be difficult for people who can’t jump around their controller quick enough to do, and so this is another option for people to use.
The Arm I’ve been loaned is the Manfrotto Variable Friction Mounting arm _ which costs £114 _ and as well as this, you will need a small triangular plate _ costing £20 _ and a Super Clamp with Stud _ which costs £31. There are cheaper Manfrotto arms to consider on Amazon, and this blog will be updated in future if I find out they do the same thing.
You can stick any bit of gaming equipment to the Manfrotto arm that suits you, with velcro working with lighter bits of equipment like switches, and Dual Lock working with controllers or joysticks. You can then place the arm near any part of your body that you want to use it with, but for me, I found it easier placing it by my head, and using my eyebrow to click any time I wanted to use the switch.
As usual, I just put the switch I wanted to use into the 3mm jacks at the back of the Xbox Adaptive Controller, so your equipments attached, depending on what it is you can figure out where it goes on the controller.
So that I could just play around with it without feeling bad for dying, I tried it out with Crash Bandicoot N’Sane Trilogy _ a game I only tried once when I first got it with the Xbox One S for Christmas 2018 _ and hadn’t tried it again. But with the Manfrotto Variable Friction Mounting arm, I was able to play a lot easier. The clip below shows this.
Overall, I would say the Manfrotto Variable Friction Mounting arm is good, but it’s price gives it a disadvantage regarding class, because what percentage of disabled people come from high-earning households? I would like to order one so I can play other games with it, like Assassin’s Creed, but yeah, the price makes it the most expensive of the equipment I’ve tried _ without adding in the add-ons.